Go! is a multimedia dance piece that incorporates GoPro action cameras into the choreography. Audience members can watch the performance in-person or they can tune in to the live video feed from a camera strapped to one of the dancers bodies-- or even a combination of the two. The two simultaneous performances-- one physical, one virtual-- confront the viewer with questions about perception, reality, and the veracity of the online world. What happens when a physical artform like dance is forced into a virtual environment? What does it mean to put moving bodies into digital world where having a body is irrelevant? In many ways, dancing with the camera is more intimate than dancing with another person is. The piece grapples with the possibility that watching the livestream is more "real" than watching the dance in "real life".